See some more animation from our studio here.
Wednesday 28 July 2010
Showreel 2010
Labels:
animation,
audio production,
character design,
concept art,
digital illustration,
illustration,
sound design
Tuesday 27 July 2010
Introducing the art of vendetta
Vendetta Arts are Vince Verma and small but highly talented in house team, a regular freelance talent pool of people that have been acumulated from around the World and interns.
Why Vendetta Arts? Vendetta - "blood feud" a Maltese word (maybe) that has no direct translation is most languages. Why can a word can exist in a language or culture and not in others? Are Maltese more passionate about revenge?
Vince is Maltese, so I like to think that maybe that explains why I can get so passionate, almost to obsession.... but not in murder -art.
Technology is allowing digital special effects, amazing high end illustration and audio to break boundaries like never before. Here at Vendetta Arts we are all passionate about pushing the boundaries - right to the end.
How big are we? we are smallish- a dozen desks with the latest gear. (technology not Rolex's and Porsche's) We work on projects collectively like a gang. We are a specialist design outsource/ a production company / an illustration agency for our talent pool /a special effects studio/ a source for great audio.
We are hired by the hour, day and job. Paid if we fulfill a brief, with the intention always of being rehired if we pull off an excellent one. It's an art vendetta.
Why Vendetta Arts? Vendetta - "blood feud" a Maltese word (maybe) that has no direct translation is most languages. Why can a word can exist in a language or culture and not in others? Are Maltese more passionate about revenge?
Vince is Maltese, so I like to think that maybe that explains why I can get so passionate, almost to obsession.... but not in murder -art.
Technology is allowing digital special effects, amazing high end illustration and audio to break boundaries like never before. Here at Vendetta Arts we are all passionate about pushing the boundaries - right to the end.
How big are we? we are smallish- a dozen desks with the latest gear. (technology not Rolex's and Porsche's) We work on projects collectively like a gang. We are a specialist design outsource/ a production company / an illustration agency for our talent pool /a special effects studio/ a source for great audio.
We are hired by the hour, day and job. Paid if we fulfill a brief, with the intention always of being rehired if we pull off an excellent one. It's an art vendetta.
Labels:
animation,
audio production,
character design,
concept art,
digital illustration,
illustration,
sound design
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